i enjoyed that d:^)
Made for the Side Quest #5 game jam. The theme was "Two Metres" and I was stuck for ideas so I decided to keep the pronunication but change the spelling to "Tomb Eaters"! Once I started, however, it seemed to tie itself naturally to the theme in a number of other ways as well.
It's a short love story involving some gentle platforming and, um, corpse-eating...
Thanks for playing!
NOTE: Use of the fullscreen button is highly recommended as some of the text will otherwise be very small.
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FANTASTIC, I had a feeling I was deliving (that) about half way through! Really well done! Sweet in a very morbid way.
Hardest thing sometimes in game development is a theme that is handed to you to create content for. This is a real struggle for many people when a new IP is given to designers. A new game or game idea might not be that ground breaking cool game you thought it might be at the very start but in the end it becomes something much better than you ever imagined. A great example I was given, was my boss explained his experience with Horizon. Almost every single designer didnt like many aspects of Horizon Zero dawn till the very end. You have to trust production and the team leadership that in this case "two meters" is going to sell and that direction is critical to the companies success. You have excellent writing skills and puzzle skills, so step back, look at the original production intent and think...Ok Social distancing....todays issues, how can I take my skills and grab some people and make a difference with a game we produce? Thats what companies do. Take an idea, try to make a impact.
Enjoyed this game, loved the story.
Keep fighting the good fight!
nice game ! great little story ...